is that hit> spell> Crit> Haste (if you want to frequently change talent, then I recommend priority crit rapidly, because rapid income levels to ensure a stable, critical strike rating by poor earnings in other talent, and accelerate the beheaded stage gain great)
fourth skill is to take the pain of impermanence sacrifice;
If you want to increase by 1% of the total injuries, then we need to increase: 1% of total dps / 1 crit rating upgrade dps = 50.89/0.69 = 73.75 (crit), so the increase by 1% of the total damage 73.75 crit need to upgrade (1.607% crit), can also be seen as 1% of the total damage items need 73.75 crit rating.
beheaded stage
Affliction
third skills Haunt; (this time boss Corruption dot just ready to attack the first jump, while the boss who has ghost-ridden, and two Shadow Embrace effect. )
the beheaded phase, accelerated benefits are great. In beheaded stage, the recommended operating cycle is the suffering of impermanence, then Curse of Agony, Siphon Life, Haunt,buy wow gold cheap, Drain Soul can be used to carry out, and after that we can immediately take a Affliction, Haunt refresh Corruption , continues to draw the soul. After the refresh the suffering of impermanence, then Curse of Agony, Siphon Life, continue this great cycle. Drain Soul damage is determined according to the buff shots hurt. So you can draw the soul to guide other end can also be supplemented dot.
then warlock dps & items, each one attributes the gains were magic strength: 1.35 Hit: 1.94 Crit: 0.69 Haste: 0.71. Theory dps5089. In the pre-Wrath of the Lich King, the pain will accompany us through the Department of relatively long days, so every warlock should understand the suffering of the Department's operations and circulation.
skill with which the fourth The fifth skill interchangeable. But first, then Curse of Agony, Siphon Life will lead to fill the interval a shadow dot arrow of time.
because we have a Glyph of Curse of Agony, making the duration of Curse of Agony to 28 seconds. Close to the siphon life duration of 30 seconds, in addition to the CD because there is public, then Curse of Agony, Siphon Life Curse of Agony 1 second only neutral loss of time. Sacrifice and suffering of impermanence and the duration is very close.
ghost-ridden eight seconds after the end of CD can be cast, the rest of the free time to cast Shadowbolt (if the operating clearance, can be ridden slightly delayed shadow cast time), followed by two 15-second skill 30 s skills. If the DOT spells, preferring to wait for him after the supplemented, and do not have 1-2 seconds at the end of the fill.
If you want to increase by 1% of the total injuries, then we need to increase: 1% of total dps / 1 haste rating upgrade dps = 50.89/0.71 = 71.67 (fast), so the increase by 1% of the total damage needs to be upgraded 71.67 rapid (2.186% Haste), can also be seen as 1% of the total injuries require rapid 71.67 Item Level.
four rapid: 32.79 haste rating per 1% increase in the rapid rate. Department of talent in pain, the rapid effects of the most important skill is Shadow Bolt, Shadow Bolt improve rapidly raise on behalf of the percentage of the total damage. Although you can rapidly reduce the public CD, but for dot, the impact is less than a dot of the onset time, still utterly inadequate, since not much effect.
to absorb the soul,wow gold cheap, we need to have some speed in order to achieve better circulation.
for the suffering of the Department, the Shadow Bolt spell is the main dot to make up for the free time,sell wow gold, and refresh the Shadow Embrace, in a perfect cycle of pain for the warlock, dot injuries accounted for a significant proportion.
can also be seen as damage increased by 1% of the total needs of 37.69 / (1/0.877) = 33.05 for item-level.
Summary: increase by 1% of the total damage the spell of the items required level of 33.05, 26.23 hit rating items, 73.75 crit rating items, the rapid 71.67 Item Level
because DOT spell power bonus is relatively high, the talent or the continuation of a painful spell priority has always been characteristic, because this version of the spread of the join, resulting in the spell hit talent is also terrific. Written by my warlock dps & items, we can see the status of graduates in naxx, Affliction effect of decreasing earnings were hit, spell power, haste and crit. Assuming a graduate naxx models have 1800 spell power, 250 hit, 500 crit, 500 haste, 500 intelligence and 411 spirit.
course.
point program with the basic talent is 56/0/15 . and 53/0/18 the difference is 2 points and eliminate the dark deeds.
A Spell: Affliction's simply on the basis of the hit is increasing spell power. We can see from the model of the dps spell effect improved greatly, almost a dps increase spell power equal to 2 crit or 2 speed.
skills should be started first to trigger Shadow Bolt Shadow Embrace,
inscriptions Curse of Agony Glyph recommended, corrosion Glyph, Glyph of sacrifice.
as Destruction crit damage bonus of 100% natural move, so the pain of a more perfect line talent there
so we can close with a dot followed by the duration of release. Simply put, the suffering of impermanence take sacrifice, then Curse of Agony, Siphon Life. This put the suffering of the Department's general output stage (not beheaded) compressed to four skills.
fifth skill is then Curse of Agony, Siphon Life;
suffering of the Department of cycle, the consumption of great mana, a corresponding rapid increase mana consumption, in addition, because income is not ideal, just 0.02 more than the crit, if painful gift of rapid needs to golden point, then the need to reach 4650 or more spell power. At this stage this goal difficult to reach.
When the boss of the blood in 25% of the time, drawing the soul can cause four times the damage. This is the so-called Warlock beheaded stage. This stage to give sacrifice.
take into account the raid buff, and talent, then, in 289, when the pain hit the magic line of 100% hit, 367 hits, when the Department of destruction spells 100% hit.
If you want to increase by 1% of the total injuries, then we need to increase: 1% of total dps / 1 hit rating upgrade dps = 50.89/1.94 = 26.23 (hit), so the increase by 1% of the total damage needs to be upgraded 26.23 hit (1% hit), can also be seen as 1% of the total damage items need 26.23 hit rating.
In addition, due to an injury law articles intensity = 0.877 level.
three crit: Wrath of the Lich King in the raid, more than 50% crit rate is a normal thing, each 45.90 hit rating increased by 1% crit rate. Although the shadow to 10% easily hurt, but the time to keep ISB corresponding longer, at 50% crit rate, when, through the probability formula: 1 - (1-50%) ^ 4 = 93.75%, we can come to approximately 93.75% of the time to maintain the ISB effects. As the pain spread to join the Department of talent, crit on Corruption, Unstable Affliction effective. Leading to the explosion hit the improvement in efficiency.
/ castsequence reset = 30 Spirit (of 4), pain (five), Festival ( , 11), Siphon Life (of 8), painful curse (nine), Shadow Bolt (of 13), Shadow Bolt (of 13), soul (of 4), Shadow Bolt ( and 13), Shadow Bolt (of 13), pain (five), Festival (of 11), life-streaming (of 8), soul (and so on 4), Shadow Bolt ( and 13), Shadow Bolt (of 13), Shadow Bolt (such as 13)
need to immediately obtain access to the rhythm of the pain of impermanence, then absorb the soul needs Need to refresh Corruption Haunt (assuming Haunt Flight time 2-3 seconds), then drain soul needs Then we can draw the soul is best to reduce boot time to 13.5 seconds (preferably 10.5 seconds or less).
is the practice of pain following spells Comment property all around.
If you want to increase by 1% of the total injuries, then we need to: 1% of total dps / 1 method to enhance wound strength of dps = 50.89/1.35 = 38 (spell)
unstable for some spells gain buff, I feel no need to re-on the dot, the most important to maintain a stable circulation, and even a spell gain buff. Then Shadow Bolt, etc. also can enjoy the buff, the same increase.
two hits: we naked 83% spell hit, spell hit capped at 100%, each 26.23 hit rating increased by 1% spell hit rate, then the need to increase the 17% magic hit to the spell hit to 100%, and the addition of pets to enjoy the hits. 3% because of talent to enhance hit, raid in the balance of Germany with a shadow priest can increase 3% hit 11% then we need to hit in order to hit all the skills of the pain system, then we need to reach 26.23 × 11% = 289 hit . So 11% to 14% shooting range, because Shadow Bolt damage output of about 50% of damage, so the range 289-367, hit earnings by half. We can see from the model, some waiting in the hit, hit the biggest benefits. Even if 11% to 14% shooting range gains by half, than the explosion hit, rapid income is higher.
general, raid can be increased by 15% crit rate, generally about 25% of its own to have the chance to crit. Spread only to enjoy their own panel of crit bonus. If the pain in the crit talent needs to golden point, then the need to reach 4850 or more spell power. At this stage this goal difficult to reach.
corrosion on the second skill surgery;
raid can generally be increased by 8% spell haste, spell haste according to the formula, then we need 102 spell haste rating to absorb the soul of the boot time of 13.5 seconds, 1143 spell haste rating needed lessons to guide the soul time of 10.5 seconds. When combined with the bloodthirsty, then 159 of the Drain Soul spell haste rating by the boot time of 10.5 seconds.
# showtooltip Soul (etc. 4)
is even more simple?
see here, is not that you can also use the more simple operation?
remaining time is to keep the ghost-ridden, 15 seconds and 30 seconds skill skill cycle, the remaining time to cast Shadow Bolt. .
basic idea of the pain cycle of the output of the basic system is
so increase by 1% of the total damage the spell needs to be upgraded 37.69
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